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New obstacle avoidance for fish, fish should no longer get stuck trying to get out of water when scared.
Resting will start to consume your Condition, healing you in the process.
New: Condition (next to HP), acts as healing reserve and slowly degrades over time. This will reduce your stomach content to 50% and either give you the remaining 2/3 of experience or refill your condition. If you're above 75% of your stomach ( bar will turn white ), you can rest (don't move for few seconds) to digest. You can't eat if you're full ( > 95% stomach ). Eating now gives only 1/3 of experience. Hunger bar is now always visible next to stamina. Hunger no longer affects your stamina regeneration. Hatch delay after laying has been increased to 60seconds. Once the eggs are fully developed you can continue ( Easy = Bronze, Normal = Silver, Hard = Gold ) Each star will permanently unlock species for each tier.Īfter mating you can't gain experience, any gathered experience is used to develop eggs.
From now on you'll have to play through three different fish life-cycles, completing all tasks you have been given will unlock a Star based on the difficulty you have chosen.